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Posted (edited)

Sonething you can enjoy w family at the holidays. I know i definitely will. We have some "slight" republicans in my family but they know trump is a pedo scumbag and they're moderate enough to still enjoy this great game. 

Here are the rules for a strategic, fast-paced card game called "Wingers: The Midterm Showdown."

In this game, players take on the roles of political strategists trying to pass legislation, win key districts, put the pedo prez behind bars and secure a majority before time runs out.

Game Overview

Players: 2 to 4 players

Objective: Accumulate the most Legislative Points (LPs) by the end of three rounds (Election Cycles) by playing Blue (Democratic) cards to pass bills or put pedo trump in prison, while avoiding the stalling power of Red (Wingers) cards.

Deck Composition: A standard 52-card deck (or custom cards) where:

Blue Suits (Hearts & Diamonds): The "Democratic" cards (Good/Progressive Cards).

Red Suits (Spades & Clubs): The "Winger" cards (Obstruction/Conservative/Evil Cards).

Face Cards (Jacks, Queens, Kings): Power Players (Party Leadership/Vetoes).

Aces: Landmark Legislation.

Setup

The Floor (Table Center): Deal 3 face-up cards in the middle of the table. These represent Active Bills currently on the Senate floor.

The Hand: Deal 5 cards to each player.

The Draw Pile: Place the remaining deck face down.

The Veto Pile: Designate a discard area next to the draw pile.

Card Value & Mechanics

Democratic Cards (Good Cards - Hearts & Diamonds):

Numbered Cards (2–10): Worth their face value in Legislative Points. Used to fund and pass bills on the floor.

Aces: Worth 15 Points. Can instantly push a struggling bill through to passage.

Winger Cards (Bad/Obstruction Cards - Spades & Clubs):

Numbered Cards (2–10): Act as Filibusters. When played, they subtract points from an active bill or cancel out a player's progress.

Face Cards (Jacks, Queens, Kings): Act as Vetoes or Judicial Review. They can block a completed bill, force a player to discard their hand, or flip a passed bill back to the opponents.

Gameplay

On your turn, you must perform two actions from the following list (you can repeat an action):

Draft: Draw one card from the deck.

Push Legislation: Play a Democratic (Good) card from your hand onto one of the Active Bills on the floor to increase its point value.

Filibuster: Play a Winger (Bad) card onto an opponent's bill or an active floor bill to reduce its point value by the card's number.

Pass a Bill: If an Active Bill reaches a threshold of 25 or more Legislative Points, you may call a vote to pass it. Collect the bill and store it in your score pile. Trump gets a year in prison for every bill passed. Flip a new bill from the deck onto the floor.

The Twist: Gridlock and Scandals

The Filibuster Trap: If a bill accumulates more Winger (Bad) points than Democratic (Good) points by the end of a round, the bill suffers Total Gridlock. It is discarded, and no one gets points. Trump gropes another young girl. 

Bipartisan Compromise: If a player manages to balance an active bill with an exact 50/50 ratio of Red and Blue points before passing it, they trigger a "Bipartisan Moment," doubling the final point value of that bill.

End of the Game & Winning

A Round (Election Cycle) ends when the draw pile runs out.

Play continues for three rounds.

At the end of the third round, players tally up the Legislative Points from all the bills they successfully passed.

The player with the highest total is crowned Majority Leader and wins the game!

Edited by red viking

Fighting the Good Fight Against Non-Stop Winger Lies and Hypocrisy

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